As an Experience Designer I created features used by millions of players.

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on the Design System team by stepping into a partially strategized, partially initiated system that still needed a lot of work before it could be used in the new EA App and across EA's other digital products.
many components in Sketch, Invision, and eventually Google Docs, which were built by our devs in React. These are just a few of them:



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All of our (hundreds of) design files were built in Sketch and needed to migrate to Figma, which wasn't an easy task. IYKYK.

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I moved teams from the DS side to a Product Designer. I was able to use components that I had spent so much time creating, which felt very rewarding.

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I created co-branding guidelines which were included in the official EA Brand Book. This was so cool to me ๐


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user onboarding flows, product detail pages, mobile interactions, illustrations, animations, conducting user interviews/testing, and much more.







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to create new experiences for games like Apex Legends, PGA Tour, Formula 1, Madden, NBA Live Mobile, and a few game studio sites, to name a few.


